Roxxy Goetz
posted this on January 13, 2012 17:37
I'm a 3D modeler, and I'm interested in making custom figurines for friends of mine who play tabletop RPGs. Gaming miniatures (of the player's characters) usually stand on a 1"w circular base, and stand 1.5"-2" tall. Would I be able to print fine detail (facial features, folds in clothing, etc.) for something so small, or are the MB's for decidedly larger pieces?
I'm also interested in designing/printing my own funky/weird octopus jewelry...
-RG
Comments
Yes, I'm very interested in the new Replicator and will be printing complex shapes for architecture. But I absolutely need to know the level of detail the Replicator is capable of. Is there any way we could get a picture with a quarter next to an object of fine detail or better yet a sample? The sooner my question is answered the sooner I'll buy it. Thanks!
It is very good once you calibrate it correctly, instructions are simple too, I just bought my bot two days ego and I'm printing awesome stuff, check out my favorite print so far: https://twitter.com/#!/CodingFlux/status/197676332790976512/photo/1
I figured I post that last comment for those looking into the same question, hope it helps.
Does anyone know how to make the detail more precise and more fine than it is by default? Another way to ask this might be, does anyone know which setting(s) (either in RepG or in Skeinforge) control fineness?
Hey Sean, if you're talking about the "resolution", then the layer height is the setting you should be most concerned with. Make this smaller for higher resolution, and bigger for lower resolution. Does that help?
Thanks Andrew -- yes I tried to increase resolution by doing that but the extruder head dug into the build platform and ripped the tape. So that didn't work. What did I do wrong? The default in RepG for layer height was .27 (I think?) and I set it for .2 -- is there another way to control layer height?
Hi James thanks. .1 mm? Yikes. I just tried to do .2mm and the extruder dug into the platform again. I can't imagine getting to .1 -- it doesn't make sense -- how can the extruder move any closer to the build platform? The video is crazy cool. Thanks for the link. Okay: what is "tram" and what is the "dial indicator method". Thanks for the response!
Hey again, Sean. It sounds like your platform is just too close to the extruder. Running the leveling script on your Bot should sort this out.
Your layer height isn't the same as the distance between the platform and the extruder. You set that distance yourself -- of course, there is a good distance and a bad distance. Anyway, the machine treats this as a zero point and then steps down from there according to your layer height setting. So, for example, your platform could be starting off 0.3 mm away from the nozzle and then stepping down 0.1 mm each time. Make sense?
hope this helps!
Wow, James, this is so helpful. You're right that it sounds complex! But I also know that you're right about just needing to get it done by doing it, and that the process gets all smooths out with practice.
Two questions: how do you get the pre-heater to stay active for 15 mins? I have to keep turning it back on after it times out for "inactivity".
And, what role do you think filament diameter plays in this? In the Print o Matic setting I've been advised to increase the filament diameter from the default. So far I'm up to 1.87 with good results. But I'm not sure why or what this setting is doing.
Thanks again so much for this assistance, both James and Andrew!
It's been 3 months without activity but the answer is still ot here. It's hard to find pictures of things made with makerbots that aren't rough (early printers or really think layers) or are treated with sandpaper etc.
I only would like to see small fine detailed models printed with a layer thickness on 0.1 mm without any finishing applied. I had a nextengine 3D scanner but it's accuracy is only 0.12 mm and it didn't work out, the models lost fine detail as if they were heavily painted over. I really want to know if the printer can even manage to print without losing this type of fine detail.
Some example of small detailed models:
http://www.shapeways.com/model/79552/terran-combat-walker.html?li=productBox-search
http://www.shapeways.com/model/42621/mage.html?li=productBox-search
http://www.shapeways.com/model/85269/terran-ground-attack-vtol.html?li=productBox-search
Pictures of 3D prints would be nice to easily see the detail level.
Erich,
This website shows some models printed on a Replicator at 0.27 mm, 0.10 mm, 0.05 mm, and 0.01 mm. Personally, I've never tried to go below 0.1 mm--those take long enough!
http://www.thingiverse.com/image:183118
I didn't know the replicator could even go below 0.1 mm but this is using a modified firmware called sailfish. Counting the layers on the 0.27 mm layer its about 4.59 cm tall, this is about the size I would be wanting to print. Thanks.
Sailfish is amazing on a Rep1, and I am pretty sure MBI is incorporating many of the things Dan and Jetty (the guys who made sailfish) did into upcoming Makerbot firmware as well. I am pretty sure that MBI even supports sailfish now, so that should tell you something.
Anyway, here is a thread I made about doing a .05mm layer print on my Rep1
https://groups.google.com/d/topic/makerbot/24s6uxVkMTY/discussion
I print at .1 and .05 often on my Rep1 and rarely have problems, but I have to say it took a long time to get my Rep1 "tuned" so that I could always get good results (alot of trial and error).
I printed at .05 prior to sailfish on standard MBI firmware as well.... but the advantage of sailfish is now I can print .05mm at 120mm/s and get great results so the prints don't take forever like they did when I used to do it on MBI firmware.
With all that being said, I think MBI's own firmware has come a long way (from what I have read on the forums) and may be capable of the same results as sailfish... I am just comfortable with sailfish so have not had a reason to go back to MBI firmware. Most of the big advances in printing on my own machine came from learning its quirks, making a couple of mods, and tuning it right.
Yes, I've been using Sailfish too, it works really well.
You might want to grab a copy of the latest Make magazine, which reviews several 3D printing machines.
All of this information is super helpful. I'm trying to print beads (less than 1 cubic inch in volume) on my replicator and wondering if there are any skeinforge settings I should tinker with. Most of our small beads end up having rough corners with a woven look or little bumps of extra plastic sticking out of the sides. What do you recommend? I would really appreciate any help. Thanks!